This dialog is displayed when you select Memory/Register
Operations
Flash
Memory Control… option from the Code
window Debug menu, or when you
load an image into a flash memory block on your target.

Click Flash: to display details of your Flash Method file (*.fme).
FME
files include code that enables writing to the flash device, and code
to perform write and erase operations, and information describing the
way the flash device is configured on the bus.
Click AllOn to select all the flash blocks in the list.
Click AllOff to deselect all the flash blocks in the list.
Click Write to program your image into flash.
Click Erase to erase all data from the specified flash block.
Click Cancel to abandon any changes made to the specified blocks of Flash.
Click Details to display the details of the flash memory block.
Click Cancel All to abandon all changes to the Flash contents.
Select Erase Block before Write if you want to erase the contents of the flash memory block before writing your program to it.
Select Verify Block after Write if you want the data that is written to the flash blocks verified against the data source.
Select Use Current values for Unspecified data in block if you want to use the current values whenever they are not being changed, otherwise the erase values are used.
All actions are displayed in the Flash Log area at the foot of the dialog.